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ActivePlayers

Struct ActivePlayers 

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pub struct ActivePlayers(/* private fields */);
Expand description

An ordered, deterministic set of players who owe a decision.

Wraps a BTreeSet so iteration order is stable (ascending by seat index) rather than the per-process random order of a hashed set. Determinism is the engine’s core promise, so ordering is part of the observable contract: two replays of the same seed and inputs must visit active players in the same order. The backing collection is intentionally not exposed.

Cardinality carries meaning:

  • empty during engine-only resolution steps (adjudicating simultaneous orders, running a deterministic resolution pass),
  • one for strictly alternating games (the common case),
  • many during simultaneous or secret phases.

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impl ActivePlayers

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pub const fn none() -> Self

Returns the empty set (no player owes a decision).

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pub fn one(player: PlayerId) -> Self

Returns a singleton set containing just player.

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pub fn all(num_players: u32) -> Self

Returns the set of all real seats 0..num_players.

Does not include PlayerId::CHANCE.

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pub fn contains(&self, player: PlayerId) -> bool

Returns true if player owes a decision.

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pub fn len(&self) -> usize

Returns the number of active players.

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pub fn is_empty(&self) -> bool

Returns true if no player owes a decision.

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pub fn iter(&self) -> impl Iterator<Item = PlayerId> + '_

Iterates the active players in ascending seat order.

Trait Implementations§

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impl Clone for ActivePlayers

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fn clone(&self) -> ActivePlayers

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ActivePlayers

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ActivePlayers

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fn default() -> ActivePlayers

Returns the “default value” for a type. Read more
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impl FromIterator<PlayerId> for ActivePlayers

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fn from_iter<I: IntoIterator<Item = PlayerId>>(iter: I) -> Self

Creates a value from an iterator. Read more
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impl<'a> IntoIterator for &'a ActivePlayers

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type Item = PlayerId

The type of the elements being iterated over.
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type IntoIter = Copied<Iter<'a, PlayerId>>

Which kind of iterator are we turning this into?
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fn into_iter(self) -> Self::IntoIter

Creates an iterator from a value. Read more
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impl PartialEq for ActivePlayers

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fn eq(&self, other: &ActivePlayers) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for ActivePlayers

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impl StructuralPartialEq for ActivePlayers

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.