Expand description
Bots for the Turnbase engine: Random, minimax/alpha-beta, and MCTS.
Every bot drives a game through the turnbase::Game trait, so the same
bot works for any game implemented against the engine.
Structs§
- Ismcts
- Single-observer information-set MCTS for hidden-information games.
- Mcts
- UCT Monte Carlo tree search for sequential games, with chance nodes.
- Minimax
- Depth-limited alpha-beta minimax.
- Random
- Picks uniformly at random among the legal actions.