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Crate turnbase_match

Crate turnbase_match 

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Turn-loop orchestration for [turnbase]: seat agents and a match stepper.

Simulator is plain, synchronous bookkeeping over a [turnbase::Game]: it decides whose turn it is, asks a [turnbase_bots::Bot] for an action or waits on a human, applies the result, and logs it. There is no terminal, rendering, socket, or file I/O in its dependency tree, so it runs identically under cargo test, behind a turnbase-simulator dashboard, or inside a headless CLI.

This is the shared substrate the interactive and headless clients both run on. Rendering lives one layer up in turnbase-simulator; persistence and the request/response port live in turnbase-session.

Structs§

Simulator
Coordinates one match: the rules (G), its current position, which agent controls each seat, and a running log of committed actions.

Enums§

PlayerAgent
Who is deciding a seat’s moves.