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PlayerAgent

Enum PlayerAgent 

pub enum PlayerAgent<G>
where G: Game,
{ Human, Ai(Box<dyn Bot<G>>), }
Expand description

Who is deciding a seat’s moves.

A seat with no entry in Simulator’s agent map behaves like Human: it blocks Simulator::step rather than panicking or being skipped, so a game can add players without wiring every seat up front.

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Human

A seat driven by external input via Simulator::select_human_action.

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Ai(Box<dyn Bot<G>>)

A seat driven by a [Bot], asked for a move every time it is active.

Auto Trait Implementations§

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impl<G> Freeze for PlayerAgent<G>

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impl<G> !RefUnwindSafe for PlayerAgent<G>

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impl<G> !Send for PlayerAgent<G>

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impl<G> !Sync for PlayerAgent<G>

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impl<G> Unpin for PlayerAgent<G>

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impl<G> UnsafeUnpin for PlayerAgent<G>

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impl<G> !UnwindSafe for PlayerAgent<G>

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.